DOMAIN PERSPECTIVE
Where media processing is going.
Audio and video workloads punish naive architecture. Throughput, cost per hour processed and resumability decide whether a pipeline handles a catalogue or falls over on it.
- Processing cost scales directly with content hours, so efficiency is the product
- Users expect near-real-time results from inherently slow operations
- Archives are large enough that reprocessing everything is never an option
WHAT IS ACTUALLY HARD
The problems that decide the architecture.
- 01
Real-time and batch together
The same pipeline serving live transcription and bulk archive processing without one starving the other.
- 02
Cost per processed hour
Frame sampling, codec choice and worker sizing tuned against measured cost rather than assumption.
- 03
Resumable work
Long jobs split into durable units so an interrupted run continues instead of restarting.
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